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ICYMI - July Matches

  • Writer: Whimsical Jello
    Whimsical Jello
  • Aug 1
  • 2 min read

At MIDCARDS, we are big fans of the art on MTG cards. So much so, a big feature of our Instagram content is matching the cards with nail art.


After each month we will gather together our matches in a blog post, with a short explanation of how we would use each card in a Commander deck.


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Hexplate Wallbreaker


Why use it in a Commander deck?


A equipment for more than just a buff.


An additional combat phase is an added element to this card - just make sure the equipped creature attacks!


Use in equipment decks with Red.




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Memories of Nibelheim - Stroke of Midnight


Why use it in a Commander deck?


A flexible removal spell.


Destroy a nonland permanent and compensate the owner with a 1/1 token. How kind.


Use in decks with White.




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Vivi Ornitier


Why use it in a Commander deck?


A mana generator for a spell once during your turn.


One damage and a counter bonus for Vivi when you cast a noncreature spell.


Use as a Commander in a spellslinger deck.



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Pixie Illusionist


Why use it in a Commander deck?


A cheap flying creature with a mana fixing ability.


Pay the kicker for two +1/+1 counters.


Use in any Blue/Green deck.





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Choco-Comet


Why use it in a Commander deck?


A sorcery to deal as much damage as you can afford.


Get a bird with a love for lands too.


Use in landfall decks with Red.





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Nature’s Embrace


Why use it in a Commander deck?


An aura for a creature or land.


+2/+2 for a creature than needs a buff or some ramp for a land.


Use in decks with Green.





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Molten Monstrosity


Why use it in a Commander deck?


Potential for a cheap creature with trample.


Reduce the cost with the power of another creature.


Use in decks with Red and big creatures.





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Pactdoll Terror


Why use it in a Commander deck?


A artifact creature to gain you some life.


Gain a life when another of your artifacts enter. With a handy loss of life for your opponents too.


Use in artifact decks with Black.




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Sea of Clouds


Why use it in a Commander deck?


A dual land that will enter untapped if you have two or more opponents.


Use in decks with White and Blue.







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Veil of Summer


Why use it in a Commander deck?


An instant to prevent your spells being countered this turn, as well as protection from blue and black spells.


Play after an opponent has cast a blue or black spell for an added bonus of drawing a card.


Use in decks with Green.



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Mana Vault


Why use it in a Commander deck?


A low cost artifact that taps for three colourless mana.


Find a way to untap it to prevent 1 damage being dealt to you. Or maybe that damage would be useful...


Use in artifact decks.



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Grim Tutor


Why use it in a Commander deck?


A sorcery to search for a card.


Lose 3 life - totally worth it.


Use in decks with Black.






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Underworld Dreams


Why use it in a Commander deck?


An enchantment to damage an opponent each time they draw a card.


Use in decks with Black.

 
 
 

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